LevOS rewritten
In the past few months, I have rewritten LevOS and now it seems to be working pretty greatly. :D
Paging is working, PE executables are being properly parsed & executed, the terminal is now outside the kernel and a lot more syscalls!
In the past few months, I have rewritten LevOS and now it seems to be working pretty greatly. :D
Paging is working, PE executables are being properly parsed & executed, the terminal is now outside the kernel and a lot more syscalls!
Well, I’m struggling with my OS, LevOS. The plan was to have full executable loading and for that, I would need to set up virtual memory or paging. That is, I need to write a better Physical memory manager first, and then I could continue with reordering it via paging. :)
This will take some time, as I need to find a correct and fast algorithm!:)
Task queueing, a big step towards multitasking I guess :)
My OS can now queue several tasks and then execute them in serial. :)
Here’s a tree I drew for my LudumDare game:D
LevOS 1.8 :)
Just implemented RTC (Real-Time Clock) and fixed some bugs with the keyboard manager… :)
Entering LD24, the twenty-fourth! :)
As of the themes, I would prefer the Forgotten Places, Hopeless ans Ruins! :D
Let’s get ready!
I might not suceed in making a game, as recently I was developing an Operating System.
:)
Finally I’m allowed to use my computer again :D
Part 11 of my Hardstyle mix :))